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Lesson Plan #: AELP-GAM0206
Submitted by: Nils Dahlgren
Email: blue_rock4@hotmail.com
School/University/Affiliation: Eastern Washington University
Endorsed by: Laurie Morley
             Eastern Washington University
Date: March 25, 2003

Grade Level: Kindergarten, 1, 2


  • Physical Education/Games
  • Physical Education/Motor/movement skills

Duration: Each round usually lasts less than a minute.

Description: This activity is a cross between Musical Chairs and a Sharks & Minnows type tag game.

Goals: Washington State Health & Fitness Standards :

  • 1.1 Develop fundamental and complex movement skills, as developmentally appropriate.
    • Demonstrates physical skills that contribute to movement proficiency.
  • 1.2 Safely participates in a variety of developmentally appropriate physical activities.
    • Follows rules and safety procedures while participating in a variety of physical activities.


  • Students will move around the activity area while correctly using types of movement (skipping, 2-foot hop, etc).
  • Students will identify and join only those cones with less than the stated maximum occupancy.
  • Materials:

    • one medium size cone for every 3 or 4 students
    • 2 or 3 colored jerseys
    • whistle (for the teacher)

    Place the cones randomly around the activity area, and designate a small area in the middle (the center circle on a basketball court works well) as the Chasers’ circle. Two or three students are Chasers and sit in the chasers’ circle wearing the jerseys; the rest of the students are the Cone People and sit 3 to a cone. Call out a type of movement (hopping on your left foot) and then blow the whistle. On the whistle, both Chasers and Cone People will stand up (to avoid an unfair edge, ALL students need to perform the movement given by the teacher). Cone People try to move to a new cone without being tagged by the Chasers, but there can be no more than 3 students to a cone. If a Chaser tags a cone person, the student walks outside the activity area and sits for one round. Then the student may rejoin the game. The round is over once all of the Cone People are sitting next to a new cone (without going over the limit) or have been tagged and are sitting out. The Chasers then return to the Chasers’ circle and any Cone People who sat out the last round come in and find a cone with room for them. Assessment: Observe the students as they play. Can they perform the types of movement? Do they have trouble deciding which cones have room for them? Are they moving safely? Talk to the class afterward. Ask them to talk about which movements were difficult and how they can stay safe while playing Cone Tag.

    Useful Internet Resource:
    * Washington State Health & Fitness Standards

    Special Comments: For students with special needs it might help to give them a little head start, pair them with a buddy and have the two move as one, and/or help them pick a cone before the round begins so they have a reserved spot to go to. Sometimes a rule needs to be made to stop students from sliding into the cones to get away from a Chaser.